| # | Tweet | Community | Topic | Views βΌ | Ratio | Engagement | Posted |
|---|---|---|---|---|---|---|---|
| 1 | [video] that's how fast this can be in C
btw this is *still* slow because you would not run layout on 5k elements anyway, you would virtualize, but the point of the benchmark is to check the layout algorithm scalability
computers are fast. | C and Assembly Developers | β | 167.2K | 12.1x | 972 | Feb 25 |
| 2 | [video] it's the same speed for web and native, video below.
9 out 10 times there is no valid reason for a game to run slower on the web then it does native.
people just like to use this as an excuse for their slow code. | Tech Twitter π» | β | 74.2K | 5.1x | 202 | Sep 25 |
| 3 | [image] no one on X seems to be looking at code anymore.
but I just love looking at C code
can't really explain why | C and Assembly Developers | β | 54.1K | 3.7x | 1.0K | Sep 30 |
| 4 | [image] the C engine is finally ready for prime time, it's name is Kaigen.
in the next few days I'll start posting more demos, and re-posting old demos, with playable links and intake forms for a closed beta.
if you're a professional game or 3D app developer who wants to give your | C and Assembly Developers | β | 43.6K | 3.1x | 1.0K | Sep 23 |
| 5 | [image] folks might think AI coding "changes everything", but attempts to get non-technical people to "write code" have been around for 15 years.
they are always somewhat helpful, but programmers are very much still here, and I don't think we are going away :) | Tech Twitter π» | β | 42.8K | 3.1x | 346 | May 1 |
| 6 | [video] testing the engine's asset system by importing tons of publicly available assets.
that's 3777 assets loaded in 1.4 seconds. probably could be faster still.
thanks @KenneyNL and @quaternius for providing so many high quality assets for free | Indie Game Devs | β | 37.1K | 2.7x | 524 | Aug 2 |
| 7 | [video] statemens like this are so dumb I don't even know where to begin. but I'll try. π§΅ | Indie Game Devs | β | 33.2K | 2.4x | 313 | Apr 27 |
| 8 | [image] I'm glad more people are realizing this. | Tech Twitter π» | β | 28.8K | 2.1x | 232 | Apr 30 |
| 9 | [text] that's *exactly* what I've been saying for the past year.
C was always the best language for building ultra fast, high quality software.
the challenge is just that C can be hard to write correctly.
now with LLMs everyone should just be writing C | C and Assembly Developers | β | 27.7K | 2.0x | 570 | Sep 20 |
| 10 | [video] First demo: The Minecraft Test.
@kaigen3d works great with AI. The difference with Three.js is that when you're done it runs on Windows, Mac, iPhone, Android *and* the Web. (VR soon!)
oh and it runs at 330+ FPS on a 6 year old laptop gpu.
link to demo + code belowπ§΅ | C and Assembly Developers | β | 27.2K | 1.9x | 530 | Sep 24 |
| 11 | [video] this guy is building his game to run *entirely* on the GPU btw
everything is compute shaders | Indie Game Devs | β | 26.6K | 1.9x | 637 | Aug 8 |
| 12 | [text] this Thursday 9am PST / 12pm EST Iβll be on the @wookash_podcast talking about my C game engine.
weβll demo some of the code too! hope to see yβall there! | C and Assembly Developers | β | 25.5K | 1.8x | 250 | Feb 24 |
| 13 | [image] literally what *every* single professional developer is thinking right now | Indie Game Devs | β | 22.5K | 1.6x | 615 | May 6 |
| 14 | [video] tried implementing dual quaternions on my animation system tonight and it totally worked on the first try | C and Assembly Developers | β | 22.1K | 1.6x | 253 | Feb 24 |
| 15 | [video] people think crashes are hard to solve, but usually they are very easy to solve
now *these bugs*, those are a pain to solve
time to go figure out why I have corrupted vertices *only* for this asset π
| Indie Game Devs | β | 20.4K | 1.5x | 265 | Jun 4 |
| 16 | [video] this is using my C game engine btw.
I'm *so close* to release, people have no idea what this tech can do | C and Assembly Developers | β | 20.1K | 1.4x | 555 | Sep 9 |
| 17 | [image] Unity: "you will be able to prompt full casual games into existence"
also Unity: | Indie Game Devs | β | 17.1K | 1.2x | 323 | Feb 18 |
| 18 | [video] how many times can I open @kaigen3d before @unity opens once?
looks like 10 times flat. | Indie Game Devs | β | 12.3K | 0.8x | 391 | Sep 29 |
| 19 | [video] designing and implementing a real programming language in less than a year is no joke.
inspiring work. | C and Assembly Developers | β | 12.2K | 0.9x | 253 | Sep 18 |
| 20 | [image] looks like I struck a nerve? π | Indie Game Devs | β | 8.6K | 0.6x | 176 | Sep 26 |
| 21 | [video] another app being built in my upcoming C engine, and that's *one day* of work.
one of the advantages of using C is that it binds to everything, so this app is building native iOS UI in Swift, while all of the 3D rendering is done in C. | C and Assembly Developers | β | 8.5K | 0.6x | 201 | Sep 14 |
| 22 | [video] this kid got access to @typesafeai Jev like yesterday and already built a system for granular expression control for his character app.
all written in C btw | Tech Twitter π» | β | 8.1K | 0.6x | 127 | Sep 18 |
| 23 | [text] *starting* your own startup is definitely easier than getting a job.
*succeeding* at building a startup is 100x harder though | Tech Twitter π» | β | 6.2K | 0.4x | 235 | Sep 15 |
| 24 | [video] you guys don't know this but I was deep into rubik's cube as a kid (you can search my name online).
so I wanted to see if @typesafeai Jev could solve the rubik's cube by itself.
it turns out it can lol, and it does it just like a human would | Tech Twitter π» | β | 5.2K | 0.4x | 138 | Sep 21 |
| 25 | [video] I think I discovered a way to generate 3d animation from text / image / video that supports a lot of creative control
which is not possible with current mocap driven text to animation models.
still early but so far results seem quite promissing | Generative AI | β | 4.2K | 0.3x | 65 | Sep 1 |
| 26 | [video] super excited to work with @mutuals_inc on this | Tech Twitter π» | β | 3.5K | 0.2x | 52 | Sep 10 |
| 27 | [video] getting AI memory long-term storage and retrieval to work fast reliably has always been a challenge.
@mutuals_inc is building an entire memory system on top of Jev to make this ultra fast *and* cheap. | Generative AI | β | 3.2K | 0.2x | 42 | Sep 22 |