| # | Tweet | Community | Topic | Views βΌ | Ratio | Engagement | Posted |
|---|---|---|---|---|---|---|---|
| 1 | [video] that's how fast this can be in C
btw this is *still* slow because you would not run layout on 5k elements anyway, you would virtualize, but the point of the benchmark is to check the layout algorithm scalability
computers are fast. | C and Assembly Developers | β | 167.2K | 12.1x | 972 | Feb 25 |
| 2 | [image] folks might think AI coding "changes everything", but attempts to get non-technical people to "write code" have been around for 15 years.
they are always somewhat helpful, but programmers are very much still here, and I don't think we are going away :) | Tech Twitter π» | β | 42.8K | 3.1x | 346 | May 1 |
| 3 | [video] statemens like this are so dumb I don't even know where to begin. but I'll try. π§΅ | Indie Game Devs | β | 33.2K | 2.4x | 313 | Apr 27 |
| 4 | [image] I'm glad more people are realizing this. | Tech Twitter π» | β | 28.8K | 2.1x | 232 | Apr 30 |
| 5 | [text] this Thursday 9am PST / 12pm EST Iβll be on the @wookash_podcast talking about my C game engine.
weβll demo some of the code too! hope to see yβall there! | C and Assembly Developers | β | 25.5K | 1.8x | 250 | Feb 24 |
| 6 | [image] literally what *every* single professional developer is thinking right now | Indie Game Devs | β | 22.5K | 1.6x | 615 | May 6 |
| 7 | [video] tried implementing dual quaternions on my animation system tonight and it totally worked on the first try | C and Assembly Developers | β | 22.1K | 1.6x | 253 | Feb 24 |
| 8 | [video] people think crashes are hard to solve, but usually they are very easy to solve
now *these bugs*, those are a pain to solve
time to go figure out why I have corrupted vertices *only* for this asset π
| Indie Game Devs | β | 20.4K | 1.5x | 265 | Jun 4 |
| 9 | [image] Unity: "you will be able to prompt full casual games into existence"
also Unity: | Indie Game Devs | β | 17.1K | 1.2x | 323 | Feb 18 |