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gdechichi

Gabriel Dechichi βœ“

14.5K followers
5 tweets
Communities: C and Assembly Developers Tech Twitter πŸ’» Indie Game Devs Generative AI
# Tweet Community Topic Views β–Ό Ratio Engagement Posted
1
[video] that's how fast this can be in C btw this is *still* slow because you would not run layout on 5k elements anyway, you would virtualize, but the point of the benchmark is to check the layout algorithm scalability computers are fast.
C and Assembly Developers β€” 167.2K 12.1x 972 Feb 25
2
[video] it's the same speed for web and native, video below. 9 out 10 times there is no valid reason for a game to run slower on the web then it does native. people just like to use this as an excuse for their slow code.
Tech Twitter πŸ’» β€” 74.2K 5.1x 202 Sep 25
3
[image] no one on X seems to be looking at code anymore. but I just love looking at C code can't really explain why
C and Assembly Developers β€” 54.1K 3.7x 1.0K Sep 30
4
[image] the C engine is finally ready for prime time, it's name is Kaigen. in the next few days I'll start posting more demos, and re-posting old demos, with playable links and intake forms for a closed beta. if you're a professional game or 3D app developer who wants to give your
C and Assembly Developers β€” 43.6K 3.1x 1.0K Sep 23
5
[image] folks might think AI coding "changes everything", but attempts to get non-technical people to "write code" have been around for 15 years. they are always somewhat helpful, but programmers are very much still here, and I don't think we are going away :)
Tech Twitter πŸ’» β€” 42.8K 3.1x 346 May 1
6
[video] testing the engine's asset system by importing tons of publicly available assets. that's 3777 assets loaded in 1.4 seconds. probably could be faster still. thanks @KenneyNL and @quaternius for providing so many high quality assets for free
Indie Game Devs β€” 37.1K 2.7x 524 Aug 2
7
[video] statemens like this are so dumb I don't even know where to begin. but I'll try. 🧡
Indie Game Devs β€” 33.2K 2.4x 313 Apr 27
8
[image] I'm glad more people are realizing this.
Tech Twitter πŸ’» β€” 28.8K 2.1x 232 Apr 30
9
[text] that's *exactly* what I've been saying for the past year. C was always the best language for building ultra fast, high quality software. the challenge is just that C can be hard to write correctly. now with LLMs everyone should just be writing C
C and Assembly Developers β€” 27.7K 2.0x 570 Sep 20
10
[video] First demo: The Minecraft Test. @kaigen3d works great with AI. The difference with Three.js is that when you're done it runs on Windows, Mac, iPhone, Android *and* the Web. (VR soon!) oh and it runs at 330+ FPS on a 6 year old laptop gpu. link to demo + code below🧡
C and Assembly Developers β€” 27.2K 1.9x 530 Sep 24
11
[video] this guy is building his game to run *entirely* on the GPU btw everything is compute shaders
Indie Game Devs β€” 26.6K 1.9x 637 Aug 8
12
[text] this Thursday 9am PST / 12pm EST I’ll be on the @wookash_podcast talking about my C game engine. we’ll demo some of the code too! hope to see y’all there!
C and Assembly Developers β€” 25.5K 1.8x 250 Feb 24
13
[image] literally what *every* single professional developer is thinking right now
Indie Game Devs β€” 22.5K 1.6x 615 May 6
14
[video] tried implementing dual quaternions on my animation system tonight and it totally worked on the first try
C and Assembly Developers β€” 22.1K 1.6x 253 Feb 24
15
[video] people think crashes are hard to solve, but usually they are very easy to solve now *these bugs*, those are a pain to solve time to go figure out why I have corrupted vertices *only* for this asset πŸ˜…
Indie Game Devs β€” 20.4K 1.5x 265 Jun 4
16
[video] this is using my C game engine btw. I'm *so close* to release, people have no idea what this tech can do
C and Assembly Developers β€” 20.1K 1.4x 555 Sep 9
17
[image] Unity: "you will be able to prompt full casual games into existence" also Unity:
Indie Game Devs β€” 17.1K 1.2x 323 Feb 18
18
[video] how many times can I open @kaigen3d before @unity opens once? looks like 10 times flat.
Indie Game Devs β€” 12.3K 0.8x 391 Sep 29
19
[video] designing and implementing a real programming language in less than a year is no joke. inspiring work.
C and Assembly Developers β€” 12.2K 0.9x 253 Sep 18
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[image] looks like I struck a nerve? πŸ˜‰
Indie Game Devs β€” 8.6K 0.6x 176 Sep 26
21
[video] another app being built in my upcoming C engine, and that's *one day* of work. one of the advantages of using C is that it binds to everything, so this app is building native iOS UI in Swift, while all of the 3D rendering is done in C.
C and Assembly Developers β€” 8.5K 0.6x 201 Sep 14
22
[video] this kid got access to @typesafeai Jev like yesterday and already built a system for granular expression control for his character app. all written in C btw
Tech Twitter πŸ’» β€” 8.1K 0.6x 127 Sep 18
23
[text] *starting* your own startup is definitely easier than getting a job. *succeeding* at building a startup is 100x harder though
Tech Twitter πŸ’» β€” 6.2K 0.4x 235 Sep 15
24
[video] you guys don't know this but I was deep into rubik's cube as a kid (you can search my name online). so I wanted to see if @typesafeai Jev could solve the rubik's cube by itself. it turns out it can lol, and it does it just like a human would
Tech Twitter πŸ’» β€” 5.2K 0.4x 138 Sep 21
25
[video] I think I discovered a way to generate 3d animation from text / image / video that supports a lot of creative control which is not possible with current mocap driven text to animation models. still early but so far results seem quite promissing
Generative AI β€” 4.2K 0.3x 65 Sep 1
26
[video] super excited to work with @mutuals_inc on this
Tech Twitter πŸ’» β€” 3.5K 0.2x 52 Sep 10
27
[video] getting AI memory long-term storage and retrieval to work fast reliably has always been a challenge. @mutuals_inc is building an entire memory system on top of Jev to make this ultra fast *and* cheap.
Generative AI β€” 3.2K 0.2x 42 Sep 22