| # | Tweet | Community | Topic | Views βΌ | Ratio | Engagement | Posted |
|---|---|---|---|---|---|---|---|
| 1 | [video] img2threejs v1.3 is now available. π
One photo β procedural Three.js code. No meshes. No manual modeling.
GitHub:
v1.3 brings major improvements to geometry reconstruction, material generation, validation, and overall output quality.
For this demo, I | Build in Public | β | 393.5K | 274.0x | 4.0K | Jul 23 |
| 2 | [video] img2threejs - v1.4 is officially released π
This release is all about reconstruction quality.
β¨ Whatβs new:
1. Real internal structures instead of hollow shells
2. More accurate colors & PBR materials
3. Fine-grained parts for complex animations
4. Better volumetric | AI Sources | β | 62.4K | 35.6x | 1.0K | Jul 26 |
| 3 | [video] img2threejs is back.
Iβm getting ready to ship v1.3.
Highlights:
- Divine Eye: deterministic render validation before the final VLM review.
- Better geometry reconstruction for more accurate 3D shapes.
- Photo-grounded PBR materials instead of generic guesses.
- Stronger | AI Sources | β | 49.1K | 37.0x | 926 | Jul 22 |
| 4 | [video] Hey everyone π
img2threejs is about to hit 10k stars βοΈ, so I had to celebrate the only way that felt rightβ¦ by making a little Pikachu β‘
This is 1.5-beta in action (still buggy, still not one-prompt magic, still very much a work in progress). Characters are finally usable | AI Sources | β | 19.3K | 9.8x | 71 | Aug 5 |
| 5 | [video] img2threejs 1.5-beta is here
One image β pure, procedural, animation-ready Three.js code
Characters are finally usable (still early, still buggy, but progressing fast)
Made this little Pikachu to celebrate nearly 10k stars βοΈ
Repo π | Official ThreeJS | β | 16.8K | 8.6x | 305 | Aug 5 |