| # | Tweet | Community | Topic | Views βΌ | Ratio | Engagement | Posted |
|---|---|---|---|---|---|---|---|
| 1 | [video] img2threejs v1.3 is now available. π
One photo β procedural Three.js code. No meshes. No manual modeling.
GitHub:
v1.3 brings major improvements to geometry reconstruction, material generation, validation, and overall output quality.
For this demo, I | Build in Public | β | 393.5K | 274.0x | 4.0K | Jul 23 |
| 2 | [video] img2threejs - v1.4 is officially released π
This release is all about reconstruction quality.
β¨ Whatβs new:
1. Real internal structures instead of hollow shells
2. More accurate colors & PBR materials
3. Fine-grained parts for complex animations
4. Better volumetric | AI Sources | β | 62.4K | 35.6x | 1.0K | Jul 26 |
| 3 | [video] img2threejs is back.
Iβm getting ready to ship v1.3.
Highlights:
- Divine Eye: deterministic render validation before the final VLM review.
- Better geometry reconstruction for more accurate 3D shapes.
- Photo-grounded PBR materials instead of generic guesses.
- Stronger | AI Sources | β | 49.1K | 37.0x | 926 | Jul 22 |
| 4 | [video] One completely still photograph.
Nothing moved - Nothing breathed.
It is now a fully alive, fully controllable 3D character written entirely in pure Three.js code - complete geometry, full skeleton, full animations, and every part editable.
Built with the img2threejs skill: | Build in Public | β | 25.5K | 12.2x | 323 | Aug 18 |
| 5 | [image] A little sneak peek for the Three.js community
This model was generated from a reference image with just ONE prompt.
With img2threejs v1.5.1, weβre pushing much closer to the original reference while keeping the result structured, editable, riggable, and controllable in | Official ThreeJS | β | 24.6K | 10.6x | 228 | Aug 22 |
| 6 | [video] Hey everyone π
img2threejs is about to hit 10k stars βοΈ, so I had to celebrate the only way that felt rightβ¦ by making a little Pikachu β‘
This is 1.5-beta in action (still buggy, still not one-prompt magic, still very much a work in progress). Characters are finally usable | AI Sources | β | 19.3K | 9.8x | 71 | Aug 5 |
| 7 | [video] img2threejs 1.5-beta is here
One image β pure, procedural, animation-ready Three.js code
Characters are finally usable (still early, still buggy, but progressing fast)
Made this little Pikachu to celebrate nearly 10k stars βοΈ
Repo π | Official ThreeJS | β | 16.8K | 8.6x | 305 | Aug 5 |
| 8 | [video] Hey Three.js folks π
Took a completely still photo and turned it into a fully rigged, animated, and editable 3D character in pure Three.js (no Blender or GLB).
Would love to hear what you think, does owning the actual code like this feel better than traditional meshes?
Thanks | Official ThreeJS | β | 7.3K | 3.5x | 107 | Aug 18 |
| 9 | [video] img2threejs v1.5.2 is out!
Pushing image β 3D even further with better animation, VFX, and interactive Three.js workflows.
Hereβs Raz running entirely in the browser. π₯ | Build in Public | β | 4.5K | 1.7x | 93 | Sep 3 |