Columns:
| # | Tweet | User | Followers | Views ▼ | Ratio | Engagement | Posted |
|---|---|---|---|---|---|---|---|
| 1 | [image] A little sneak peek for the Three.js community
This model was generated from a reference image with just ONE prompt.
With img2threejs v1.5.1, we’re pushing much closer to the original reference while keeping the result structured, editable, riggable, and controllable in | @NickDevFE ✓ | 2.3K | 24.6K | 10.6x | 228 | Aug 22 |
| 2 | [video] img2threejs 1.5-beta is here
One image → pure, procedural, animation-ready Three.js code
Characters are finally usable (still early, still buggy, but progressing fast)
Made this little Pikachu to celebrate nearly 10k stars ⭐️
Repo 👇 | @NickDevFE ✓ | 2.0K | 16.8K | 8.6x | 305 | Aug 5 |
| 3 | [video] Hey Three.js folks 👋
Took a completely still photo and turned it into a fully rigged, animated, and editable 3D character in pure Three.js (no Blender or GLB).
Would love to hear what you think, does owning the actual code like this feel better than traditional meshes?
Thanks | @NickDevFE ✓ | 2.1K | 7.3K | 3.5x | 107 | Aug 18 |
| 4 | [video] it’s starting to feel like a playable illustration. An electric bike, streets, and a city that makes you want to take the long way home. Building this in Three.js.
night dynamo has so much potential.
the absolute dark night at the very end is very cool | @chetanankola ✓ | 957 | 1.5K | 1.6x | 14 | Sep 17 |
| 5 | [video] | @sabosugi ✓ | 2.6K | 281 | 0.1x | 3 | Sep 28 |