Communities:
Roblox Developers
| # | Tweet | Community | Topic | Views ▼ | Ratio | Engagement | Posted |
|---|---|---|---|---|---|---|---|
| 1 | [text] The Korean Roblox game market is genuinely a goldmine right now.
There are barely any truly skilled developers, and the monetization is insanely strong.
(One of my games has 10+ ARPDAU)
The player communities are extremely loyal and tight-knit.
The only real downsides are | Roblox Developers | — | 20.9K | 22.3x | 219 | May 27 |
| 2 | [image] A solo dev game made in just 3 days | Roblox Developers | — | 17.8K | 18.5x | 186 | Jun 4 |
| 3 | [image] It’s been a year.
As a solo developer, every game I dropped failed until I realized this.
A month later, I had a 10K CCU game, and the results have only kept getting better since.
If there’s one thing I’m convinced is the most important part of Roblox development, it’s this | Roblox Developers | — | 13.5K | 13.3x | 108 | Jul 6 |
| 4 | [image] You can just literally steal another game's UI and systems and release it as your own game
Even if the owner reports it for copyright infringement, it'll probably just get dismissed with "it doesn’t contain sufficient originality" Lmao | Roblox Developers | — | 10.8K | 13.3x | 150 | Mar 17 |
| 5 | [image] It’s crazy to think that a year ago, having a 1K CCU game was all I dreamed about | Roblox Developers | — | 9.5K | 9.7x | 171 | Jun 11 |
| 6 | [text] As a solo dev, this is how I boost my chances of making a hit:
1. Play a ton of different Roblox games every day
2. Find something you actually enjoy, would spend money on, and could realistically build in like two weeks
3. Keep playing and breaking it down until you really get | Roblox Developers | — | 5.0K | 5.9x | 141 | Apr 7 |