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PobRBLX

Pob ✓

1.1K followers
5 tweets
Communities: Roblox Developers
# Tweet Community Topic Views ▼ Ratio Engagement Posted
1
[text] The Korean Roblox game market is genuinely a goldmine right now. There are barely any truly skilled developers, and the monetization is insanely strong. (One of my games has 10+ ARPDAU) The player communities are extremely loyal and tight-knit. The only real downsides are
Roblox Developers — 20.9K 22.3x 219 May 27
2
[image] A solo dev game made in just 3 days
Roblox Developers — 17.8K 18.5x 186 Jun 4
3
[image] It’s been a year. As a solo developer, every game I dropped failed until I realized this. A month later, I had a 10K CCU game, and the results have only kept getting better since. If there’s one thing I’m convinced is the most important part of Roblox development, it’s this
Roblox Developers — 13.5K 13.3x 108 Jul 6
4
[image] You can just literally steal another game's UI and systems and release it as your own game Even if the owner reports it for copyright infringement, it'll probably just get dismissed with "it doesn’t contain sufficient originality" Lmao
Roblox Developers — 10.8K 13.3x 150 Mar 17
5
[image] It’s crazy to think that a year ago, having a 1K CCU game was all I dreamed about
Roblox Developers — 9.5K 9.7x 171 Jun 11
6
[text] The easiest way to make a Roblox game that never dies is to make it heavily Discord-dependent. Think niche roleplay communities. One of mine gets ~3k new users/day, peaks at 1.5-2k CCU every day for years
Roblox Developers — 7.6K 6.7x 158 Oct 6
7
[text] As a solo dev, this is how I boost my chances of making a hit: 1. Play a ton of different Roblox games every day 2. Find something you actually enjoy, would spend money on, and could realistically build in like two weeks 3. Keep playing and breaking it down until you really get
Roblox Developers — 5.0K 5.9x 141 Apr 7
8
[text] If I don’t make at least 160M Robux by this time next year, my life is a failure
Roblox Developers — 2.9K 2.6x 49 Oct 1