Columns:
| # | Tweet | User | Followers | Views ▼ | Ratio | Engagement | Posted |
|---|---|---|---|---|---|---|---|
| 1 | [text] We’ve created a small beta so you can start practicing your aim. We’ve also added a bit of a Quake-style twist to make it more fun.
Right now, armor, map destruction, and monsters are not yet available.
Today, we’ll be adding match rewards so you can | @Befbunny ✓ | 10.5K | 29.2K | 2.8x | 188 | Aug 31 |
| 2 | [image] Hey all. I think most of you guys on this community already know who I am, but I thought I'd give you a brief resume, because you might not know EVERYTHING that I am or have done.
1981: I designed the Call of Cthulhu tabletop roleplaying game. It's still around. It was the | @SandyofCthulhu ✓ | 91.3K | 21.1K | 0.2x | 558 | Aug 28 |
| 3 | [video] I added an official rule for Doom, Doom 2, and Quake. This was agreed to by the other level makers. It was that when you first start a level, you are NOT under attack.
My idea was that when you ended a level, you could then go get a soda, hit the bathroom, whatever and then | @SandyofCthulhu ✓ | 91.3K | 17.4K | 0.2x | 717 | Sep 2 |
| 4 | [image] your memecoin can be a doom skin.
the plan: any meme above 1m gets its character in the game. we build the skin, your community plays as their own meme, and part of the game's revenue flows back to your devs. everyone's incentives point the same way.
first armor drafts by | @rdbotato ✓ | 9.8K | 13.0K | 1.3x | 114 | Aug 31 |
| 5 | [image] Doom E2M2 (Containment Area) was the first great “Warehouse” map. I inherited it from Tom Hall, and was required to bring it up to the then-current standard. Tom Hall didn’t do a bad job – he was constrained by the fact that when he worked on the level, there were far fewer | @SandyofCthulhu ✓ | 91.4K | 12.1K | 0.1x | 318 | Aug 29 |
| 6 | [image] Hey all. This is the new community we've built for $Doom.
My self-enforced silence is over (see my other recent tweet for why it happened) and I will be posting here regularly. If you're still in the old community, or know someone who is, COME ON OVER. | @SandyofCthulhu ✓ | 91.3K | 11.0K | 0.1x | 205 | Aug 27 |
| 7 | [image] I want y'all to know that I, Sandy Petersen, am involved in this process. Which I was NOT in the initial offering. We will continue to fix things! | @SandyofCthulhu ✓ | 91.3K | 9.7K | 0.1x | 183 | Aug 28 |
| 8 | [image] Hey guys, I have of course been taking in fees, but I have also put a lot of the fees back into the game.
Because the game is still in its early stages, I am now voluntarily and sizably reducing my share of the fees further so that more money can go directly towards game | @SandyofCthulhu ✓ | 91.3K | 8.4K | 0.1x | 236 | Sep 1 |
| 9 | [image] Doom's sound engine is two lies that agree together. One lie is for the player - eight channels. The other lie is for the monsters. Designing a good level is easier if you understand the gap between these.
First, let's discuss what the PLAYER hears. There are eight digital | @SandyofCthulhu ✓ | 91.3K | 7.5K | 0.1x | 376 | Sep 2 |
| 10 | [image] I am still committed, and even my non-posting over the last week was BECAUSE I was committed.
I needed to be fully merged with the new team. We talked about whether we should do a new coin, and I said "Absolutely not. I don't want to abandon the people who believed in me. We're | @SandyofCthulhu ✓ | 91.3K | 6.9K | 0.1x | 192 | Aug 27 |
| 11 | [image] early beta today or tomorrow. p2e sol and only for holders | @rdbotato ✓ | 9.8K | 6.2K | 0.6x | 77 | Aug 30 |
| 12 | [video] Hey guys.
Want to see what’s coming for our $Doom community? | @SandyofCthulhu ✓ | 91.4K | 4.5K | 0.0x | 148 | Aug 29 |
| 13 | [image] Not some bs project either. And open source at thedotmack/pepe-agent | @Claude_Memory ✓ | 5.8K | 4.4K | 0.8x | 66 | May 6 |
| 14 | [text] The CTO is real…or rather, the SANDYTO
Can confirm that pumpfun has transferred it so Sandy gets 100% of the fees. | @existoid | 529 | 4.3K | 8.1x | 114 | Aug 27 |
| 15 | [text] It’s time to start sharing some details about what’s coming to $DOOM.
This is only a small introduction to everything we’re revealing today.
We are building a game with both PvP and PvE, and this time the $DOOM token will have real functionality inside the game.
For PvP, $DOOM | @Befbunny ✓ | 10.4K | 2.8K | 0.3x | 112 | Aug 27 |
| 16 | [text] Want me and Sandy on spaces today? | @existoid | 546 | 1.9K | 3.4x | 101 | Aug 31 |
| 17 | [image] Sandy, if there’s a CTO with a CTO team and this is for Arthur as well we need to run some spaces in the next 24 hours introducing the CTO team and Arthur and Sandy need to be there. I believe this is the only way to ensure Community involvement and volume towards the project for | @WorldRipped ✓ | 304 | 1.3K | 4.2x | 35 | Aug 27 |